
Pipeline:
Our animation pipeline involved rigging and animating in Maya, then importing everything into Unreal Engine for final rendering. Early in production, we aimed for a stylized, painterly look and chose Unreal for its flexibility with post-process materials.
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I handled importing and rendering all assets and animations in Unreal, ensuring everything remained consistent with the environment layout.​
Enviornment:
I was responsible for environment layout, lighting, and visual effects within the engine. I also modeled and textured additional assets as needed.
Apartment Process:
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Block Out

Early Models/Shader Test

Early Textures/Lighting Test

Final Environment
Animation & VFX:
I created the initial rough blockout for all scenes to establish timing and staging across the project. I also assisted with rigging the little plant character and vines. In the shots shown below, I was responsible for animating the main characters, plants, vines, and VFX, from blockout to final polish.
Concept Art:
Characters:






Environments:




